← Return to Absolute Territory
Devlog
- December 12, 2019 by Digitum Software#scifi, #action, #flight, #simulation, #space, #futuristic, #dev diaryWelcome along to the November 2019 Dev Diary for Absolute Territory. In this developer diary I demonstrate the full power of this fully armed and operational--- Mission Editor! Most work for the last... Continue reading
- November 12, 2019 by Digitum Software#dev diary, #flight, #futuristic sim, #sci-fi, #simulation, #single-player, #action, #space sim, #space, #first-person, #third-person, #level editorGreetings pilots! This month has flown by, in part due to a well needed holiday. Now that I'm back, I've been continuing work on the Level Editor towards allowing you to create your own missions with... Continue reading
- October 04, 2019 by Digitum Software#science-fiction, #flight, #3D, #Futuristic Sim, #Indie, #Sci-Fi, #Simulation, #Single-Player, #Action, #Space sim, #spaceHere is the rundown for this September 2019 video developer diary for Absolute Territory: Steamworks Integration Release Date Expectations Controller support improvements in-menu/in-game Space Mine Fi... Continue reading
- September 06, 2019 by Digitum Software#science-fiction, #flight, #3D, #Futuristic Sim, #Indie, #Sci-Fi, #Simulation, #Single-Player, #Action, #Space sim, #spaceIn this August 2019 developer diary for Absolute Territory: I demonstrate the new Navpont System for the Mission Editor. Navpoints break up the Mission into multiple zones for the player to complete a... Continue reading
- September 06, 2019 by Digitum Software#demo, #version update, #new featuresWelcome along to the Alpha 4.3 Demo. This game is in active development and not representative of the final product. Before you play I highly recommend you view the readme.txt within the download arc... Continue reading
- August 18, 2019 by Digitum Software#science-fiction, #flight, #3D, #Futuristic Sim, #Indie, #Sci-Fi, #Simulation, #Single-Player, #Action, #Space sim, #space, #dev diaryThis months Dev Diary for Absolute Territory is all about progress on the Mission Editor where you create your own missions. You will be able to fly multiple ships and configure their loadouts for opt... Continue reading
- July 09, 2019 by Digitum Software#space combat, #dev diary, #asteroid fields, #custom missionsAsteroid Fields One feature I've always wanted to implement: asteroid fields. Vast fields of rocks that can span across huge distances. The problem : performance degradation from updating a large n... Continue reading