Power to the fighter! Absolute Territory Dev Diary Oct 2019
Absolute Territory » Devlog
Greetings pilots!
This month has flown by, in part due to a well needed holiday. Now that I'm back, I've been continuing work on the Level Editor towards allowing you to create your own missions with a greater range of variety.
Here's the run down on what's discussed:
- Current expectations for release.
- Power management
- Conditional Actions
- Showcasing the heavy fighter and bomber.
- What I will and won't be doing next.
Absolute Territory
Futuristic single-player mission-based space dogfighting with the familiar feeling of good space sims.
Status | Released |
Author | Digitum Software |
Genre | Simulation |
Tags | Flight, Sci-fi, Singleplayer, Space Sim, Virtual Reality (VR) |
Languages | English |
Accessibility | Configurable controls |
More posts
- Flying your Starfighter in Absolute TerritoryApr 24, 2021
- New VR experience, graphics improvements and more for this huge 2.0 update!Mar 30, 2021
- 40% off weeklong sale and upcoming features and fixesMar 02, 2021
- Absolute Territory in the Winter Sale 2020Dec 16, 2020
- Absolute Territory blasts onto ItchDec 06, 2020
- Learn more about Absolute Territory's development in this interviewJul 22, 2020
- Playable Demo during Steam Game Festival (Windows PC)Jun 17, 2020
- Steam Workshop Support - Absolute Territory Dev Diary #22 (11 Mar 2020Mar 12, 2020
- Closed Beta and Other Juicy Details - Jan 2020 Dev DiaryFeb 17, 2020
- Absolute Territory: The Space Combat Simulator - Closed Beta SignupJan 10, 2020
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