Navpoints and how to survive combat for longer (Aug 2019)
In this August 2019 developer diary for Absolute Territory:
I demonstrate the new Navpont System for the Mission Editor. Navpoints break up the Mission into multiple zones for the player to complete a set of objectives as laid out by the designer (you!). If you have ever played the Wing Commander video game series you'll be familiar with this format.
Based on feedback from the playable Alpha demo it seems players are not making themselves familiar with the abilities of their chosen space superiority fighter. To inform, I go into detail covering the basics and more advanced features that will help players increase their odds of surviving against multiple hostile opponents.
Watch the video to find out more...
Absolute Territory
Futuristic single-player mission-based space dogfighting with the familiar feeling of good space sims.
Status | Released |
Author | Digitum Software |
Genre | Simulation |
Tags | Flight, Sci-fi, Singleplayer, Space Sim, Virtual Reality (VR) |
Languages | English |
Accessibility | Configurable controls |
More posts
- Flying your Starfighter in Absolute TerritoryApr 24, 2021
- New VR experience, graphics improvements and more for this huge 2.0 update!Mar 30, 2021
- 40% off weeklong sale and upcoming features and fixesMar 02, 2021
- Absolute Territory in the Winter Sale 2020Dec 16, 2020
- Absolute Territory blasts onto ItchDec 06, 2020
- Learn more about Absolute Territory's development in this interviewJul 22, 2020
- Playable Demo during Steam Game Festival (Windows PC)Jun 17, 2020
- Steam Workshop Support - Absolute Territory Dev Diary #22 (11 Mar 2020Mar 12, 2020
- Closed Beta and Other Juicy Details - Jan 2020 Dev DiaryFeb 17, 2020
- Absolute Territory: The Space Combat Simulator - Closed Beta SignupJan 10, 2020
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