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Absolute Territory » Devlog
Welcome along to the Absolute Territory Developer Diary for the month of December 2019. The last month has brought in new post-processing visual effects, music, and more level editor improvements for more flexibility and provide easier use.
Watch the below video or read the full developer blog over on indiedb.com
Last month continued to bring more challenges as I work towards a release date. The road may be long but I can see whats on the horizon for that all important 1.0 release...
Absolute Territory
Futuristic single-player mission-based space dogfighting with the familiar feeling of good space sims.
Status | Released |
Author | Digitum Software |
Genre | Simulation |
Tags | Flight, Sci-fi, Singleplayer, Space Sim, Virtual Reality (VR) |
Languages | English |
Accessibility | Configurable controls |
More posts
- Flying your Starfighter in Absolute TerritoryApr 24, 2021
- New VR experience, graphics improvements and more for this huge 2.0 update!Mar 30, 2021
- 40% off weeklong sale and upcoming features and fixesMar 02, 2021
- Absolute Territory in the Winter Sale 2020Dec 16, 2020
- Absolute Territory blasts onto ItchDec 06, 2020
- Learn more about Absolute Territory's development in this interviewJul 22, 2020
- Playable Demo during Steam Game Festival (Windows PC)Jun 17, 2020
- Steam Workshop Support - Absolute Territory Dev Diary #22 (11 Mar 2020Mar 12, 2020
- Closed Beta and Other Juicy Details - Jan 2020 Dev DiaryFeb 17, 2020
- Absolute Territory: The Space Combat Simulator - Closed Beta SignupJan 10, 2020
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