A-Spec First Assault: The Interception Update
The front lines of the war are dynamic and shifting rapidly. We need fast vessels to respond to emergencies and intercept hostile stragglers, with enough firepower to take them down, before they can group up into larger forces. With this need, we are authorizing the deployment of interceptor corvettes.
The Avdiivka provides similar speed with greater firepower than our light corvettes. A large range of turret mounts ensures the Avdiivka can be outfitted to respond to a range of incidents that require fast deployment. Excelling at adaptability, and quick strike capability to weaken or destroy hostile forces separated from main groups across the front lines.
Play A-Spec First Assault with the demo and buy the Early Access version on Steam.
Patch Notes 0.14.0 Overview
- New Interceptor Corvette (Avdiivka)
- New passive modules to enhance your ship
- Bugs fixes, improvements, and balance changes
Known Issues
- Autospeed match 'close' setting does not work as expected
- Colliders for Fighter, Gunship, Carrier, and Large Transport are not optimized for best-fitting
- Jump-out animations are not scaled correctly for ships bigger than a gunship
Added
- Avdiivka Interceptor Corvette (Unlocked from completing Chapter 1 Mission 3)
- Armour plating module small and medium modules
- Explosive Armour Protection small and medium modules
- Kinetic Armour Protection small and medium modules
- Additional icons for module items
- New module inventory items are unlocked progressing through chapter 2 missions
- Player fleet size increased to 3 after completing Chapter 2 Mission 3
- Progress rewards will be retroactively unlocked based on players' current progress
Changed
- Balancing Ships to allow the player to approach a target strategically affecting ship Mass, Armour/Hull HP, max speed, and acceleration/deceleration for velocity and rotation
- Percentages are now used for all module stats displays
- Amended text layout for Loading a saved preset in ship fitting to limit text wrapping from long equipment item names
- Adjusted prestige price, fitting, applied stats, and their values for module items
- Module slots now have slot sizes that will only fit the same size module item
- Starting a tutorial now goes straight into the mission, bypassing the ship selection screen
Fixed
- The mouse cursor was never visible on the 1st time welcome screen
- Ship stats displays for Yaw/Pitch/Roll and Horizontal/Vertical for acceleration are not updated in the ship fitting screen when modules applied
- Null reference errors on ship loadouts with multiple launcher groups
- Weapon models not being updated in fitting screen preview when added and/or removed
- Null Reference error caused exiting the Vessel Fitting screen and then going straight back into it, preventing loadouts from being displayed correctly
A-Spec First Assault
Tactical spaceship combat with turrets and ship customization
Status | In development |
Author | Digitum Software |
Genre | Simulation, Action |
Tags | 3D, Sci-fi, Short, Singleplayer, Space, Space Sim, Tactical, Unity |
Languages | English |
More posts
- A-Spec First Assault May Progress UpdateMay 27, 2024
- The Escalation updateFeb 22, 2024
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